The Prisoner 5. The Schizoid Man We want information. Number Six is helping Number 24 with her mind-reading skills, using a pack of Zener cards. Later, Six is drugged and subjected to an aversion therapy treatment (as a result of which he becomes left-handed). His appearance is also altered. He is ushered to see Number Two who refers to him as Number 12, an old friend, and requests his aid in a plan to discover why the “real” Number Six resigned (the real 12 is now masquerading as our hero). “12” has a makeover; now he looks like Six (or rather, like himself again) and a series of confrontations ensue. At first the sparring is sporting (Six loses as he has he tries to respond with his left hand), then Six is unable to prove his physical identity (his wrist mole has gone, his fingerprints don’t match). Finally 12 beats Six at the mindreading game with 24. Six appears to be cracking but he notices a nail he bruised before the switcheroo, and he recalls the brainwa